Gacha & Pity System Guide

Everything you need to know about ZZZ's gacha mechanics — soft pity, 50/50, hard pity, pull currencies, and how to maximize your Polychrome as a free-to-play player. Based on community-verified data from zzz.rng.moe.

🎰 How the Pity System Works

Zenless Zone Zero uses the same gacha model as other HoYoverse titles (Genshin Impact, Honkai: Star Rail). Every pull on a limited banner has a chance to drop an S-rank agent or W-Engine. The system guarantees you will get one within a certain number of pulls through "pity."

0.6%
Base S-Rank Rate
74
Character Soft Pity
65
Weapon Soft Pity
~95%
Get S-Rank by Pull 82

Soft Pity Explained

After a certain number of pulls without an S-rank, your odds increase dramatically each pull. This is called "soft pity" — and it is the real mechanic that determines when you get your S-rank.

Banner TypeSoft Pity StartsRate After Start~95% by PullHard Pity
Character Banner Pull #74 ~6.6% → increases each pull Pull #82 Pull #90
W-Engine Banner Pull #65 ~7% → increases each pull Pull #71 Pull #80
Bangboo Banner N/A (separate currency) Fixed rates, no pity N/A N/A

Key takeaway: "Hard pity" (90 for character, 80 for weapon) is mostly theoretical. In practice, the overwhelming majority of players get their S-rank between pulls 75–82. Going to 90 is a ~1 in 13 million chance — it essentially never happens.

🎯 The 50/50 System

When you pull an S-rank on a limited character banner, there is a 50% chance it is the featured agent and a 50% chance it is a standard S-rank (the "50/50").

If You Lose the 50/50

  • Your next S-rank on any limited character banner is 100% guaranteed to be the featured agent.
  • This guarantee carries over between limited character banners — it does not expire. If you lose 50/50 on Norma's banner, save your guarantee for Remielle.
  • The guarantee is banner-type specific: character guarantees only apply to character banners, weapon to weapon banners.

If You Win the 50/50

  • Your next S-rank will again be a 50/50 — there is no "win streak" protection.
  • Your pity counter resets to 0 after pulling any S-rank.
~22,000
Poly for Guaranteed S-Rank
~12,000
Avg. Poly to S-Rank (with soft pity)

💰 Pull Currencies Explained

CurrencyUsed ForHow to Get
Polychrome Convert to Master Tapes (160:1) Dailies, events, story, Hollow Zero, Shiyu Defense, codes
Encrypted Master Tape Limited character/weapon banners Convert from Polychrome, events, battle pass
Master Tape Standard (Stable) banner only Character ascension, battle pass, shop, events
Boopon Bangboo banner only Hollow Zero weeklies, events, shop
Fading Signal (shop currency) Buy more Master/Encrypted Tapes Earned automatically from pulling A-rank and S-rank dupes

Pro tip: Never convert Polychrome to Master Tapes (standard banner). Only convert to Encrypted Master Tapes for limited banners. The standard banner will naturally progress from free Master Tapes earned in-game.

📊 F2P Polychrome Income

Per Patch (6 Weeks) — Recurring Sources

  • Daily Commissions: 60/day × 42 days = ~2,520
  • Hollow Zero (weekly): ~640/week × 6 = ~3,840
  • Shiyu Defense (biweekly): 720/cycle × 3 = ~2,160
  • Events (per patch): ~1,500–2,500
  • Redeem Codes: ~300 per patch
  • Inter-Knot Membership ($5/month): +90/day = +3,780 per patch

Total F2P per patch: ~12,000–15,000 Polychrome (enough for ~75–94 pulls)
With $5 monthly pass: ~16,000–19,000 Polychrome (enough for ~100–118 pulls)

One-Time Sources for New Players

  • Main Story + Commissions: ~10,000–15,000
  • Exploration & Achievements: ~5,000–8,000
  • Character Trials & Tutorials: ~2,000–3,000
  • First-Time Clear Rewards: ~3,000–5,000

New player one-time pool: ~30,000+ Polychrome. That is enough to guarantee at least one limited S-rank agent right away.

🧠 Pull Strategy Tips

For Free-to-Play Players

  • Never pull on a banner unless you can guarantee. Going in with less than ~22,000 Polychrome and losing 50/50 leaves you empty-handed.
  • Wait for livestream before pulling. Current banners are always active during the preview. See the next patch's characters before spending on the current one.
  • W-Engine banner is optional. For F2P, A-rank W-Engines and the battle pass weapon are competitive alternatives. Only pull W-Engines if you have spare pulls after securing your target agents.
  • Supports age better than DPS. Top-tier supports (Sunna, Astra Yao, Yuzuha) stay relevant across many team compositions. A new DPS may be powercrept in 3–6 months.
  • Build one team before a second. A hyper-invested 3-agent core can clear most content. Spreading resources across 6+ agents too early slows progress dramatically.

Pity Counter Tracking

You can check your exact pity count in-game from the banner history page. Alternatively, use third-party trackers like zzz.rng.moe (community warp tracker) to log your pulls and visualize your pity progress.